Above all.. SMITE is meant to be a fun activity for adults and children. However, the SMITE set can be used in a variety of ways which combine P.E. and maths.

The actual game of SMITE uses many maths concepts which could be used at K.S.2 and above ...:keeping running totals, using subtraction and addition to calculate target numbers, number bonds, calculating number combinations to reach totals etc.....

 Having used the game with Y 4, 5 and 6 it has become clear to us that the sets could be used mathematically in a variety of different ways, many of which could be applied to younger children.

  1. Using a relay format, teams could race to bring back pins (in order) and replace in the box.
  2. Develop this idea fetching pins that show H T U...e.g. 327,etc  going on to 4 or 5 digit nos.(pins to  be replaced in boxes showing correct place value)
  3. Ditto using even/ odd nos.
  4. Relays returning differences between two numbers, or totals of two or three nos. This could be used for multiplication and division sums---target nos. could be brought back so that strategy could be worked out
  5. Make the largest no. possible using e.g. 10, 9, 7 and 6--lots of place value work…
  6. Use stop watches to time racing activities.
  7. Each team has the same 4/5/6 digit no. written on a piece of paper-face down. First team to bring back that no. in the correct order.
  8. Bring back 3 no. that make 21, or 4 nos. that make 30. Discussion needed as there is only one of each no. in the box.
  9. Fractions and percentages relays.
  10. Use bean bags with younger children instead of the wooden Smiter.

 Four SMITE boxes--pooled by clusters??- would occupy a class of 24-30.They can be used indoors on a carpet or P.E. mat or outside (the preferred option!) on grass, sand or gravel.